Realistic 3D Material Artist Middle, Senior
Room 8 Studio is an international art production and game development outsourcing company that provides external services worldwide! We are proud to work with seven of ten global publishers, including Activision, Nintendo, Ubisoft, Gameloft, EA, Xbox Game Studios, and others. Together, we create exceptional projects, bringing the game development industry to a new level of quality and creativity. We cover a wide range of high-end solutions, from mobile and console game porting to AAA game art, television, and film animation.
- Locations : Brazil; Bulgaria; Czech Republic; Estonia; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Serbia; Turkey; Ukraine
- Cooperation : Remote
- Languages : English, Ukrainian, Portuguese
- Team : 3D environment
The next great challenge is coming :
As Material Artist, you will work with the Environment & Props team to develop materials that push the realism within the games. You'll help define material and asset workflows, improve existing practices, and build a library of materials to be used by all art disciplines.
Superpowers
you have are
Work closely with leads and art teams to create high-fidelity materials via Substance Designer / Painter;Help build and maintain the studio's Substance library of materials & utilities;Help build and maintain complex in-engine materials using a proprietary material editor;Work with the Art Manager and Production to deliver time estimates for texture / material creation;Be proactive and self-motivated, and research new tools and techniques to create more efficient and visually appealing environments;Create documentation & tutorials, and requirements for the new pipelines & techniques;Collaborate with 3D artists, designers, and other development teams to understand and meet content creator needs of the game;Creates environment assets and scenes while considering hardware and design limitations and the overall art vision of the project;Mentors less experienced members of the team.You're a rockstar
if you have
Minimum of 3 years of experience in AAA game development or credit on at least one AAA title as material artist;Portfolio demonstrating a wide variety of tiled and one-to-one materials created using both procedural and 3d sculpted techniques and showing attention to detail, plausibility and an aesthetic eye;Expert skills in Substance Designer / Painter;Solid understanding of PBR rendering and the interaction between materials and lighting;Experience working with game engines and various real-time rendering software;Prior knowledge and experience crafting 3D environment assets and scenes demonstrating;Solid understanding of color theory and experience creating balanced color palettes with strong appeal;Good sense of form, volume, structure, and silhouette;Strong understanding of composition and balance;Solid understanding of efficient low poly mesh techniques;Strong UV layout techniques;Understanding of Texel density, memory limitations, etc.;Ability to follow concept / reference and ability to work with a wide range of styles with minimal concept and direction;Strong understanding of modular level creation methods;Experience with high poly sculpting and modelling software such as Z-Brush & Maya;Good verbal and written communication skills;Strong time management, organisationals skills, and ability to prioritise tasks / requests in order to meet deadlines.Join Us.
get even more!
Competitive financial reward (yes, we are fair enough);Challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses);Health insurance, paid vacation and sick leave;Culture of diversity & inclusion to unite the most outstanding talents;Community of people who understand your game passion.33378